The short answer
This site publishes 49 seed records — twenty rows in the coordinate table and
twenty-nine archive cards posted between March 2011 and October 2019. Zero of the forty-nine name a
Woodland Mansion. A Woodland Mansion only generates inside a dark forest, and
exactly one record on this site names a dark forest: seed
39720048960, row fourteen of the table, recorded on Java 1.18–1.21.2 and Bedrock
1.18–1.21.50, with the teleport command /tp -576 ~ 80. That is the only code
we hold that could contain a manor, and we will not tell you that it does.
- The one record that could hold one:
39720048960 — an
island carrying six biomes, one of them dark forest. The teleport gives X and Z but no height, so the tilde is
yours to fill in. Only dark forest row No height given
- Why the other 48 records cannot: 22 of the 29 archive cards were posted before
14 November 2016, the day Java 1.11 shipped the structure. Those worlds had no mansion in them at all.
22 cards ruled out by date
- The distance we cannot give you: six table rows record a spawn point, and
not one of the 49 records records a mansion coordinate. The spawn-to-mansion distance is
computable for zero records. 0 distances computable
- The version that started it: Java 1.11, the Exploration Update, released
14 November 2016 — the same version that added the
/locate
command, the explorer maps, and the three mobs that live inside a mansion.
- The newer home: since Java 1.21.5, released 25 March 2025, mansions also generate in the pale
garden, and the pale garden takes space that used to be dark forest. 1.21.5 second biome
The one code worth loading first — 39720048960
What a Woodland Mansion seed actually is
This is not a seed list, and the difference matters. A Woodland Mansion is a generated structure inside
a biome, not a landmark on an island. Finding one is a three-step task, and each step has its own gate.
Miss any one of them and the seed does not matter.
Step one is the version gate. The Woodland Mansion arrived in Java Edition 1.11, the
Exploration Update, released 14 November 2016. That release added the structure, the
/locate command, exploration maps, and the spawn eggs for the evoker, the vindicator
and the vex — the three mobs that only live inside a mansion. On Bedrock the structure arrived in 1.1.
Anything recorded before that Java date describes a world in which the answer is automatically no.
Step two is the biome gate. The structure only generates in a dark forest.
That biome had a different name for most of its life: the official write-up notes that dark forests were
originally called “roofed forests”, referring to the way the canopy forms a roof, before the name was
changed to Dark Forest. Since Java 1.21.5, released 25 March 2025, the pale garden counts too —
the official notes state that “Woodland Mansions can now generate in the Pale Garden biome” and that
“The Pale Garden biome now occupies more space that was previously taken by Dark Forest”. So a current
world has two valid biomes and less dark forest than a 2017 world did.
Step three is the distance gate. Mansions do not sit next to your spawn point; they are placed
far away on purpose. That is why the game ships a map and a command rather than expecting you to walk. Two tools
cover it, and both came in the same update as the structure: the
/locate mansion command, and the Woodland Explorer Map that a Journeyman-level
cartographer sells for one compass and twelve emeralds.
Here is what each gate leaves of the forty-nine records we publish.
| Gate | What it rules out | What is left of our 49 records |
| Version | The structure did not exist before Java 1.11, released 14 November 2016. A record written before that date describes a world where the mansion could not be. | 27 records survive — 7 archive cards posted on or after that date, and all 20 table rows. Of those 20 rows, 16 carry a version window covering 1.11 or later and 4 carry no version at all, so those 4 are unclassified rather than cleared. |
| Biome | A Woodland Mansion only generates inside a dark forest, and since 1.21.5 also inside a pale garden. | 1 record. The other 48 name no dark forest and no pale garden anywhere. |
| Distance | Mansions sit far from the world spawn, so a manor run needs a way to travel before you arrive. | 0 records. Six rows record a spawn point, none records a mansion, so no spawn-to-mansion distance exists in any of our 49 records. |
One record survives the first two gates. Not one record survives the third.
The version gate: twenty-two cards describe a world with no mansion in it
The twenty-nine archive cards on this site were posted between 1 March 2011 and 5 October 2019.
The structure shipped on 14 November 2016. That date cuts the archive in half, and the cut is not fuzzy: a card
posted in 2015 describes a world that had no Woodland Mansion in it, and no seed choice would change that.
Here is the version field as it is actually written on all twenty-nine cards.
| Version written on the card | Cards | Could a Woodland Mansion exist in that world? |
| Beta 1.3–1.7 | 10 | No. The structure arrived in 1.11. |
| Minecraft 1.0 | 3 | No. |
| Minecraft 1.1 | 3 | No. |
| Minecraft 1.2 | 1 | No. |
| 1.2 | 1 | No. |
| Java Edition 1.14 | 3 | Yes, in principle — and none of the three names a dark forest. |
| (no version written) | 8 | Unknown. We will not assume a version that is not written down. |
Eighteen cards carry an explicit version older than 1.11, eight carry no version at all, and three carry
Java Edition 1.14. Those three are the only archive cards on this site that were written against a
world the structure could exist in.
Now take the seven cards posted on or after 14 November 2016 and read what each one actually says.
| Seed | Posted | Version | What the card actually says | Names a dark forest? |
1927214572 | 5 August 2019 | Java Edition 1.14 | Bamboo forest and jungle biomes meeting ocean | No |
102043410 | 12 November 2018 | not written | Badlands on the water | No |
116585159 | 23 May 2019 | Java Edition 1.14 | Badlands with spawners, mineshafts, and shipwrecks | No |
-671686628 | 28 November 2018 | not written | Mesa, eleven minecart chests by spawn | No |
-1881547168 | 9 September 2019 | Java Edition 1.14 | Pillager outpost | No |
1959330209 | 5 October 2019 | not written | Bamboo and a panda | No |
1915631036 | 24 May 2019 | not written | Badlands with exposed spawner and ravine dungeon | No |
Three of those seven state a version that could hold a mansion. Four state no version at all. And
none of the seven names a dark forest or a pale garden. Bamboo, badlands, mesa, an outpost, a
panda. The record set is not silent about biomes; it is silent about this one.
The biome gate: one record out of forty-nine
This is the shortest part of the page and the most important. We counted the words across both halves of the
record set and across the forty-three pages this site published before this one.
| Word | Rows out of 20 | Cards out of 29 | Across the 43 earlier pages | What that means |
| mansion | 0 | 0 | 11 | Zero records. All eleven site hits are sentences saying the field is missing. |
| dark forest | 1 | 0 | 33 | One record. All 15 pages that name it point back to that same record. |
| pale garden | 0 | 0 | 0 | Zero, even after 1.21.5 made it a second home for mansions. |
| roofed forest | 0 | 0 | 0 | Zero. That was the biome’s original name. |
| dark oak | 0 | 0 | 0 | Zero, though it is the main block of the mansion itself. |
| vindicator / evoker / vex | 0 | 0 | 0 | Zero, even though those are the mobs that live in a mansion. |
| jungle, for contrast | 3 | 5 | — | The records do name biomes. They just never named this one. |
| bamboo, for contrast | 2 | 2 | — | Same, and both bamboo records are from the same two rows as the jungle ones. |
| cave, for contrast | 4 | 1 | — | Underground features were recorded. Mansions were not. |
| pillager, for contrast | 7 | 1 | — | A pillager outpost is the one hostile structure we do record. |
Look at the dark forest row again. Thirty-three mentions across fifteen pages, and every one
of those fifteen pages names the same single record, 39720048960. Fifteen pages
repeating one record is still one record. The same is true of the eleven site-wide hits for
mansion: all of them are sentences saying the field is missing, and not one is a record of a
manor.
The mobs tell the same story. Vindicator, evoker and vex appear zero times across the whole record set, even
though they are the only mobs that live inside a Woodland Mansion and the only reason the top floor is dangerous.
Dark oak, the main block of the structure itself, appears zero times too.
The distance gate: six spawn points, zero mansions
A manor run needs two coordinates: where you start, and where the building is. We have one of them, six times
over, and the other never.
| Row | Seed | Spawn point as written | Coordinates given | Mansion coordinate? |
| 1 | 2016000 | 0, 63, 0 | Full X, Y and Z | None |
| 2 | 2016000 | 0, 62, 0 | Full X, Y and Z | None |
| 7 | -8350249385580253962 | -150, 250 | X and Z only | None |
| 10 | -9147459640944998301 | 0, -550 | X and Z only | None |
| 12 | -1056083236240939372 | -625, 150 | X and Z only | None |
| 13 | 6900926224957998486 | 200, 350 | X and Z only | None |
Two of those six rows give a full three-number spawn point. The other four give two numbers only, with no
height at all. No row in the table records a Woodland Mansion coordinate, so for every one of the
forty-nine records the distance from spawn to a mansion is not computable.
The same gap shows up in the heights. The whole table holds twelve distinct full three-number
coordinates, all of them from three rows, across nine different Y values — 11, 40, 42,
54, 56, 58, 62, 63 and 64. The highest height we publish anywhere is Y=64 and the lowest is
Y=11. There is not a negative Y anywhere in the record set.
And the one record that could hold a manor is the worst possible case for a height. Its command is
/tp -576 ~ 80. The tilde is not a typo and it is not a missing digit — it means
your own current height. The record gives the X and the Z and leaves the Y entirely to you.
What we will not claim
- We will not call
39720048960 a Woodland Mansion seed. Its record
names a dark forest. It does not name a mansion. A dark forest can contain a manor, and so can a world with no
mansion in it anywhere near it.
- We will not publish a mansion coordinate. We do not have one. Every coordinate on this site
comes from a measured record, and none of our records contain a manor.
- We will not publish a spawn-to-mansion distance. Zero of forty-nine records can produce one.
- We will not call any of the fourteen other version-passing codes a manor seed. Passing the
version gate only means the world was old enough for the structure to exist.
- We will not score a seed. Every number on this page is a count of records we publish, and a
coordinate somebody actually stood in. There are no ratings here.
- We will not claim the archive cards are current. The newest is from 5 October 2019. The three
that state a version were all written against Java 1.14.
Six checks before you call a code a Woodland Mansion seed
This is the list we use on our own records. If a code fails check one or check two, the conversation is over.
| # | Check | Why it decides the answer |
| 1 | Is the version 1.11 or later, and is the version written down rather than assumed? | Before 14 November 2016 the structure did not exist. A record with no version is not a record that passes. |
| 2 | Does the record name a dark forest or a pale garden, in those words? | A mansion only generates inside those biomes. A seed that merely sounds dark is not a manor seed. |
| 3 | Is there a coordinate for the front doorway, with a Y value and not a tilde? | A tilde means your own height. Without a real Y there is nothing to walk to. |
| 4 | Is there a spawn point, so the distance from spawn can be computed? | Six of our twenty rows have one. A manor seed without a spawn distance is a guess, not a route. |
| 5 | Has the structure been confirmed in that world, in that version, on that edition? | Java and Bedrock generate differently. Our records do not carry a per-edition structure confirmation for any of them. |
| 6 | Is the coordinate the doorway and not the island centre? | A manor is large and its centre is often solid dark oak. The doorway is the one point you can stand at. |
The one record that could hold a Woodland Mansion, in full
Multi-Biome Island — 39720048960
Only dark forest row Java 1.18–1.21.2 Bedrock 1.18–1.21.50 No height given No spawn point No mansion confirmed
Row: fourteen of the coordinate table. Location as written: the teleport
command /tp -576 ~ 80. The six biomes on that island, as written:
ice peaks, dark forest, jungle, bamboo, stone shore and a lush cave.
This is the only record on this site where a Woodland Mansion is structurally possible, and it fails every
distance question we can ask of it. There is no spawn point, so we cannot say how far the manor is from where you
start. There is no height, because the command ends in a tilde. There is no second coordinate, because there is
only one island coordinate and it is the island.
What the record does give you is the thing that matters most: a dark forest, on an island that also carries
ice peaks and bamboo, on a version window that covers both Java and Bedrock. Load it, walk to the dark trees, and
use the locate command.
Three more codes that cleared the version gate
These three are the only archive cards on this site written against a version where a Woodland Mansion could
exist. None of them names a dark forest, and that is why they are here as candidates rather than as answers.
RIPSKID — 1927214572
Version 1.14 Posted 5 August 2019 No dark forest No coordinate
Terrain as written: bamboo forest and jungle biomes meeting ocean. The card’s own
note: “Bamboo is the reason to care. It grows fast, it scaffolds, and it feeds pandas you do not
need to feed. Jungle touching ocean gives you wood, water, and a horizon all at once.”
Two biomes named, neither of them the one that holds mansions, and no coordinate of any kind on the card.
116585159 — 116585159
Version 1.14 Posted 23 May 2019 No dark forest No coordinate
Terrain as written: badlands with spawners, mineshafts, and shipwrecks. The card’s
own note: “Shipwrecks mean loot without digging. The exposed spawners mean an XP farm before you
have iron armour. Mineshafts underneath tie it together.”
Badlands and mineshafts, and a spawner rather than a mansion. The one structure in this card that could have
held an interesting fight is a pillager outpost, and it does not name one either.
REDRED — -1881547168
Version 1.14 Posted 9 September 2019 Pillager outpost No dark forest No coordinate
Terrain as written: pillager outpost. The card’s own note: “An
outpost at spawn means a fight, or a free crossbow farm if you know what you are doing.”
Outposts are the closest thing in our record set to a mansion: a hostile structure you can loot. But an outpost
sits in a field, not inside a closed canopy, and this card gives no coordinate.
The fifteen codes that pass the version test
Sixteen table rows carry a version window covering 1.11 or later, and they use fifteen different codes because
one code appears twice — once as a Java row and once as a Bedrock row. Here is all fifteen, with the question
that matters asked of each one.
| Seed | Row | Version | What the row records | Names a dark forest? |
39720048960 | 14 | Java 1.18–1.21.2 / Bedrock 1.18–1.21.50 | Multi-biome island: ice peaks, dark forest, jungle, bamboo, stone shore, lush cave. Teleport /tp -576 ~ 80 | Yes |
2016000 | 1 and 2 | Java 1.20–1.21 / Bedrock 1.20.5 | Spawn 0, 63, 0 on Java with a village at -24, 64, 12; spawn 0, 62, 0 in open ocean on Bedrock | No |
-1463564255 | 5 | Java 1.15 | Barren island, small mine shaft, two shipwrecks | No |
-8350249385580253962 | 7 | Java 1.18+ | Rejected by our tester for distance. Witch hut, ocean monument, pillager, warm ocean, nether fortress, bastion | No |
3387664876512721018 | 8 | Java 1.18+ | Witch hut, ocean monument, pillager, warm ocean, nether fortress, bastion, quad monument | No |
4188583766222650532 | 9 | Java 1.18+ | Dual monument and mushroom island, witch hut, pillager, warm ocean | No |
-9147459640944998301 | 10 | Java 1.18+ | Rejected by our tester for distance | No |
-4217104969789286797 | 11 | Java 1.18+ | Rejected by our tester for a missing dual monument | No |
-1056083236240939372 | 12 | Java 1.18+ | Rejected by our tester for a crossroads too far away | No |
6900926224957998486 | 13 | Java 1.18+ | Rejected by our tester for a bastion too far away | No |
2589021139 | 15 | Java and Bedrock 1.18+ | Large jungle island, cocoa beans and bamboo, nearby shipwreck and ocean ruins | No |
32 | 16 | Java and Bedrock 1.18+ | Small grass island, a few trees and sheep, an underground cave system with a spawner | No |
354089350 | 17 | Java and Bedrock 1.18+ | Resource-rich island, dense trees and animals, a cave with redstone, diamonds and a lava lake | No |
-1103547699 | 18 | Java and Bedrock 1.18+ | Extra-large island, mineshaft, gold, shipwreck, ocean ruins, lava pool | No |
6390326396262027557 | 19 | Java and Bedrock 1.18+ | Mountain island with an underground ancient city and a warden | No |
Four of these were turned down by our own tester for reasons that have nothing to do with mansions: one for
distance, one for a missing dual monument, one for a crossroads that sits too far away, and one for a bastion too
far away. A rejection is still a record, so they stay on the list. None of the four rejection reasons mentions a
mansion, because none of the four records contains a dark forest.
First day when you are hunting a mansion instead of surviving
Every record on this page is missing the two fields a manor run needs — a spawn point and a mansion
coordinate — so the order below is built from what the records actually say, plus the two official tools that
came with the structure.
- Decide what a manor run is worth before you load anything. The structure is built to be looted
and left. The official guidance is to set up a small base outside a mansion before going in, so you are not
running for miles if the inhabitants get you, and it warns that longer stays in a dark forest are not advised
because mobs spawn in the daytime and it is easy to get lost among the trees. If you want somewhere permanent to
live, a mansion is the wrong target and a dark forest is the worst possible address.
- Buy the map first: one compass and twelve emeralds to a Journeyman cartographer. That trade
has a good chance of giving you a Woodland Explorer Map, and it is the cheapest way to turn “somewhere in the
dark forest” into a direction. If the cartographer is not a Journeyman yet, level it up with more trading.
- Or run the command:
/locate mansion. It shipped in the same
1.11 update as the structure, it works on Java and on Bedrock, and it returns the nearest one without a single
emerald. If you only want one structure out of a world, this is faster than the map.
- On
39720048960, take the recorded teleport and expect to walk the
height. The command is /tp -576 ~ 80. The tilde means your own current
height, so the island’s elevation is not in the record — you land where you stand and have to find the
ground yourself. The island carries six biomes in one place, so find the dark oak trees and keep the ice peaks and
the bamboo behind you.
- Look for one doorway, not three floors. The mansion has a single entrance: the cobblestone
doorway at the front, lit by two torches. Everything else is wall. Once you are inside, the stairways take you up
and the chests are worth the trip, but the front door is the only way in.
- Clear the top floor last. The vindicators, evokers and vexes live on the top floor. A
vindicator pulls out an iron axe, an evoker summons vexes or uses a fang attack, and a vex flies through solid
walls. Bring a shield, a bow, and a plan for the doorway you came in by.
- Write the numbers down when you find it. Three numbers and one distance: the X, the Y and the Z
of the front doorway, and how far it was from your spawn. We publish forty-nine records and not one of them has a
mansion coordinate, a height, or a spawn-to-mansion distance. One row with those four values would change what
this page can answer, and it would be the single most useful seed record this site has ever published.
Running a mansion hunt with other people
A manor hunt splits a group differently from a survival run, because the bottleneck is not resources but
finding the building. 39720048960 puts every player on the same island with the
same six biomes and the same recorded teleport, so the only disagreement you will have is which player runs the
locate command first. Plan the run around a shared map rather than around a shared spawn, and decide on the
first-day order before you load the world: base outside the mansion first, then the loot, then the top floor.
If you want to run one of these with other people on Java or Bedrock, Shockbyte is a low-cost host that sets up in minutes — use code LAUNCH for 25% off your first month. If you sign up through that link, I may receive a commission at no extra cost to you. It does not change what you pay.
Frequently asked questions
Do you have a woodland mansion seed?
No. Not one of the forty-nine seed records we publish names a Woodland Mansion, and the word appears zero times across the twenty table rows and the twenty-nine archive cards. What we do have is one code whose record names a dark forest, which is the only biome a Woodland Mansion generates in. We will load that code for you and we will not pretend it is a manor seed, because the record does not say so.
When was the Woodland Mansion added to Minecraft?
In Java Edition 1.11, the Exploration Update, which shipped on 14 November 2016. The same version added the /locate command, the explorer maps, and the Evoker, Vindicator and Vex spawn eggs — the three mobs that live inside a mansion. On Bedrock the structure arrived in 1.1. Because the structure did not exist before that date, every archive card on this site posted before 14 November 2016 describes a world in which a Woodland Mansion was impossible.
Which of your seeds could actually contain a Woodland Mansion?
Fifteen distinct codes pass the version test. Sixteen of the twenty table rows carry a version window that covers 1.11 or later, and those sixteen rows use fifteen different codes because one code is listed twice as a Java row and a Bedrock row. Of those fifteen, exactly one names a dark forest: 39720048960, recorded on Java 1.18–1.21.2 and Bedrock 1.18–1.21.50. The other fourteen pass the version gate and nothing else.
Does a Pale Garden count as well?
Since Java 1.21.5, released 25 March 2025, it does. The official update notes state that “Woodland Mansions can now generate in the Pale Garden biome” and that “The Pale Garden biome now occupies more space that was previously taken by Dark Forest”. That is why a dark forest is scarcer in a current world than it was in 2017. It is also why our records are thinner than they should be: the word pale garden appears zero times across all forty-three pages this site published before this one.
How do I find a Woodland Mansion in a seed I already have?
Two ways, and both came in the same update as the structure. Run the locate command — /locate mansion — which returns the nearest one. Or take one compass and twelve emeralds to a Journeyman-level cartographer, who has a good chance of selling a Woodland Explorer Map. If you want to find one by eye, look for a dark forest, then look for a three-floor building of dark oak planks on a cobblestone base with large glass windows and a single cobblestone doorway at the front lit by two torches.
How far is a Woodland Mansion from the spawn point?
We cannot tell you, and that is the honest answer. Six of our twenty table rows record a spawn point, and not one of the forty-nine records we publish records a Woodland Mansion coordinate. The distance from spawn to a mansion is therefore computable for zero of our records. That is also why the game gives you a map and a command instead of expecting you to walk there.
Is 39720048960 a Woodland Mansion seed?
We do not know, and we will not guess. The record for that code gives the teleport command /tp -576 ~ 80 and lists six biomes on one island: ice peaks, dark forest, jungle, bamboo, stone shore and a lush cave. It records no mansion, no spawn point and no height, because the tilde in the command means your own current height. It is the only record on this site that could hold a Woodland Mansion. Whether it does is exactly the question we have never been able to answer from a record.
Why does no page on this site name a Woodland Mansion?
Because the word appears eleven times across the forty-three pages this site published before this one, and every one of those eleven is a sentence saying the field is missing. Not one is a record of a manor. The same is true of dark forest: it appears thirty-three times on fifteen of those pages, and all fifteen pages are pointing back to the same single record, 39720048960. Repeating a record fifteen times does not make it fifteen records.