-232085906
- Posted 28 December 2011
- Version Minecraft 1.0
- Terrain Small island, one tree, sand, ore underground
Posted as a great survival island seed: a small island with one tree and sand, and plenty of ore under your feet. The classic hard start.
Seed list
Nineteen seed codes recorded by players between 2011 and 2019. Each one carries the version it was checked on, the coordinates that were written down, and the name of the person who posted it. Read the version note before you trust a single number.
If you want water on three sides on day one, load 1385327417. It drops you at a lagoon, coordinates (x=-170, z=290), walled in by tall mountains and overhangs. Posted 23 August 2011 for Beta 1.3–1.7 by a player called Sir_Veillance.
That is the only seed in this set that a person described as an actual lagoon. Everything else here is coastline, bay, flooded badlands, or high ground with water within walking distance. I would rather say that plainly than stretch the word island across nineteen codes that do not earn it.
The nineteen codes above were coastline, cliffs and flooded badlands. The ten below were posted as genuine island spawns — small islands, jungle islands, survival-island starters. Same dead community blog, same method: pulled back out with its version, date and finder.
Posted as a great survival island seed: a small island with one tree and sand, and plenty of ore under your feet. The classic hard start.
BronzeEagle on the Minecraft forums found this one: an island seed with a waterfall, pumpkins and a big stone arch.
Spawns you on a small island to the left of a huge mushroom biome. Coordinates were written as (x=70, z=280).
IHaTeD2 on the Minecraft forums found a large island in the middle of a vast ocean — called perfect for waterside city builds.
Khemical found a pair of islands right next to each other. The smaller one has exposed stone, so coal and iron come early.
Franknova on the Minecraft forums found a large island filled with some very epic mountains and overhangs.
Zakerias found this one: a small tropical island, called perfect for a jungle survival island.
Spawns you on a small island next to a much larger jungle island. The poster noted a rare pink sheep hiding in the jungle.
Slightly different from a typical survival island: it generates two medium sized islands right next to a single mountain.
The spawn point sits on a jungle island complete with a temple. At (x=-400, z=600) there is a portal room on the ocean floor.
Every coordinate below was written against an old terrain generator. Mojang changed world generation substantially in later releases, and I have not re-tested any of these on a current version. Treat the numbers as a record of what the world looked like that year, not as a promise about today.
Gap I am not going to paper over: one true lagoon out of nineteen is a thin result for a page with island in the title. The rest of the list earns its place on water access and defensible terrain, not on being surrounded. If you want more genuine island spawns, the material I have is not enough and more digging is needed.
For the counts behind that gap — how many of these codes name an edition, how many carry a coordinate, and how many have ever been re-loaded — see the old-code audit.
A lagoon ringed by high ground. Sheltered water, steep walls, and wood on the slopes. This is the survival island fantasy done properly.
Two surface spider dungeons sharing a wall is rare enough on its own. Getting a village and a pyramid inside the same short walk makes the spawn genuinely overpowered. The jungle behind it has bays cut into the coastline.
Bamboo is the reason to care. It grows fast, it scaffolds, and it feeds pandas you do not need to feed. Jungle touching ocean gives you wood, water, and a horizon all at once.
Badlands usually means dry and dead. This one sits in water, so the usual problem — nothing to drink, nothing green — does not apply.
Shipwrecks mean loot without digging. The exposed spawners mean an XP farm before you have iron armour. Mineshafts underneath tie it together.
Nine codes sit under this heading and they are not all the same thing. The floating island seeds page splits them into floating, overhang and mountain, and shows which four carry a coordinate you can teleport into.
Not islands. But overhangs give you a roof on night one, and half of surviving a spawn is having a roof.
Floating islands in 2011 were not a biome. They were a bug people hunted for. AloSec found one of the early ones.
Pathways. Rock bridges already built for you, strung between floating masses.
Almost completely suspended. Not a ridge with a few floating chunks — the whole range hanging.
An underground lake big enough to be the feature, not a footnote. The cliffs above it give you a build site with a view.
Cold spawn, heavy timber. Pine gives you more wood per tree than most, which matters when night is coming.
Lava at spawn is a gift and a trap. Free light and fuel, one careless step from losing your inventory.
Short code, easy to remember, and a staircase terrain you can build into.
The person who posted it said it creates nothing too dramatic. Sometimes that is the point.
You open your eyes inside a skeleton spawner room. No daylight, no wood, skeletons already moving. Above you is taiga, which is fine country — if you live long enough to reach it. SgtLohman posted this one as a curiosity, and it is.
Note: this is the one seed here that also survived somewhere else. A Minecraft forum reposted it in May 2012 with the original wording intact.
Eleven. Chests. At spawn. Whoever named this one knew what they had.
An outpost at spawn means a fight, or a free crossbow farm if you know what you are doing.
Wood is not the first resource on an island. It is the only one that gates the rest. Four planks make a crafting table, a crafting table makes a pickaxe, and a pickaxe is what turns the ore under your feet from scenery into a supply. On a treeless spawn you still have the stone, the ore and the water — you simply cannot reach any of it, because stone drops nothing when you hit it with your hand.
The thing that gets lost in that chain is the exit. A boat is five planks. On an island with no wood you cannot build the one item that would take you somewhere with trees, which is why a treeless start is the only kind of start on this site where the first job is not survival but inventory: find out what is within swimming distance before the sun moves.
A small oak is four logs. Four logs are sixteen planks, and sixteen planks is one complete wooden tier with seven planks left over:
| Spend | Cost | What it buys |
|---|---|---|
| Crafting table | 4 planks | Every recipe below, and every recipe after that |
| Sticks, one batch | 2 planks | 4 sticks — handles for a pickaxe, a sword and an axe |
| Wooden pickaxe | 3 planks + 2 sticks | Stone, which then replaces both the wooden pickaxe and the wooden axe |
| Left over | 7 planks + 2 sticks | A wooden sword (2 planks) fits. A chest (8 planks) does not — you are one plank short |
That is the whole budget, and it is why the tree you count first is the tree that decides the run. Two trees double it and the arithmetic stops mattering. One tree gives you exactly one mistake: spend four planks on a chest before the pickaxe and the island keeps its stone.
1. A shipwreck, broken by hand. A wreck is built from planks, slabs and stairs, and wood is one of the few materials that still breaks without a tool, so the hull is the supply — you do not have to find the chest first. One row we hold for Bedrock records a small island with one tree and “a shipwreck with planks” (-706198004); the barren row records two wrecks with their positions written out, x=120, z=-202 and x=393, z=25 (-1463564255). Swim the coastline in one direction rather than in a circle, so you always know which way home is.
2. Bamboo, on 1.20 or later. Bamboo crafts into planks from 1.20 onward, so a bamboo island stopped being a treeless island the day that version shipped. The row here recorded as “Bamboo and a panda” (1959330209) was posted in 2019, when it was a genuinely woodless start; on a current release the same spawn reaches a crafting table through the bamboo without touching a log.
Not a way out: the axe already in the chest. One row records land-based ocean ruins with a chest holding a stone axe and a treasure map (-665393669). A free axe saves daylight, and daylight is real — but an axe makes no planks, so it buys you no table and no pickaxe. It is a shortcut on an island that already has trees. On an island with none, it is a tool with nothing to cut.
Not a way out: the ruined portal. The frame is already obsidian, and obsidian is the one gate you can pass without a diamond pickaxe — light it and the Nether is open. That is a route past the Nether gate, not past the wood gate. A portal is not a workbench, and it will not give you a boat.
Read the second column as the record’s own words about wood, not as an estimate. Where it says none named, nobody wrote down whether a tree was there.
| Code | Wood in the record | What it gets you | Label |
|---|---|---|---|
-1463564255 | “Barren island”, plus two shipwrecks with positions | The hull, by hand, if you can swim to it | Barren / Two wrecks mapped |
-1276503895 | “Barren island, few trees + sugar cane” | Barren is the label, not the fact — it still has logs | Barren, but not treeless |
-706198004 | “Two islands, 1 tree”, and a shipwreck with planks | Four logs, then the wreck as the second supply | One tree / Wreck with planks |
-665393669 | “More trees”, and a chest with a stone axe | Time saved, no material gained | Pre-made axe |
1959330209 | “Bamboo and a panda” — no tree named | Planks from bamboo, 1.20 and later only | Bamboo / No log named |
-232085906 | “Small island, one tree, sand” | Exactly the sixteen planks above | One tree / Sand |
The Bedrock rows here are described in full on the Bedrock island page, where the test they were graded against asks whether a spawn hands you wood, food and stone in one place. A treeless row fails the first third of that test by definition, no matter how generous the rest of the island is.
The pages these were posted on are gone. Not moved, not redesigned — gone. No DNS record, no server answering. When a site dies, search engines drop it, and everything written there goes with it.
What is on this page was pulled back out of those posts: the finder’s name, the date, the version, and the coordinates, kept as they were written. That is why you get a finder’s name next to a seed from 2011. Not a brand, not a content farm. A person who typed their find into a blog and walked away, and whose words outlived the site they were written on.
Twelve of these carry the name of the player who found them: AloSec, MadMaxHH, nrm19, Nytraz, Budperson, Sir_Veillance, SgtLohman, and the posters signed foxtime, kicly, REDRED, RIPSKID and BINBAG. Those are community handles, not company names, and they are the reason any of this can be traced at all.
One correction, because the title of this section used to claim too much. I searched every code on this page to see which ones really are unavailable elsewhere. Eighteen came back with nothing but seed-map tools — no page anywhere describing the seed itself. One did not: 1736813803934715730 still has its original write-up on a Minecraft forum that reposted it in May 2012, crediting SgtLohman and describing the spawn inside a skeleton dungeon with taiga above it. So that one is not unique to this page. As far as I can tell, the other eighteen are.
1385327417 is a described lagoon. If island spawns are the actual target, this material does not cover it.A good seed is better with people on it. If you want to host a Minecraft server and explore these islands together — Java or Bedrock — Shockbyte is a low-cost host that sets up in minutes.
Use code LAUNCH for 25% off your first month. If you sign up through that link, I may receive a commission at no extra cost to you. It does not change what you pay.
Yes, but it depends on what is under your island, and on most island spawns the answer involves leaving it. The fastest finish recorded in these notes is 27 minutes to the End on seed 2016000 (Java 1.21) — and that spawn is a plains village with a stronghold beneath the well, not an island. True island spawns do not come with a stronghold underneath them, so finishing from one means treating the island as your supply cache and your boat as your real starting tool.
Not always — two routes out of the problem are recorded here. A ruined portal with enough obsidian already in its frame can be lit without mining a single block, and on one tested seed a diamond vein sat exposed to open air next to a lava pool: you need a diamond pickaxe to mine obsidian, so an exposed vein on the island is what removes the trip to the mainland. If your island has neither, leaving is the honest answer, because a boat costs less than a tunnel.
Chop trees first, and stop before you chop the last one. The order the testers used it: take wood but leave at least one sapling standing and replant it; loot the ruined portal chest if your island has one; walk the coastline for a shipwreck, which is where emergency planks, iron and treasure maps come from; then dig, because the useful finds — exposed diamond, iron under land-based ocean ruins — were all underground. Wood is the ceiling on everything else you can craft, so tree count decides the day more than island size does.
No — treat them as untested rather than safe. The 19 codes recorded here from that era were typed against the terrain generators of their own time, and none of them has been re-tested on a modern release. A code that produced an island on Beta or 1.7 can produce open water today. If you want a spawn you can actually play, use a seed that was loaded and checked on the version you are running.
1385327417 is the closest, and it is the only code on this page that a person described as an actual lagoon. It was posted 23 August 2011 for Beta 1.3–1.7 by a player called Sir_Veillance, with the lagoon at (x=-170, z=290) and tall mountains and overhangs walling it in. The other eighteen codes in that set were coastline, cliffs, bays, flooded badlands, or high ground with water within walking distance — water you can reach, not water on every side.
We cannot tell you that they do. Five of the codes here are words rather than numbers — lost, ilovepotatoes, createnewworld, Artomix and BubbleGum — posted between December 2011 and April 2013, and none of them has been re-loaded on a modern release. What the record keeps is the code as it was posted and the terrain the poster described, not a result anyone has checked on the version you run. If you need a spawn you can count on, start from a row that carries a version and a date in these notes and load it yourself first.
Yes — -232085906, posted 28 December 2011 for Minecraft 1.0, recorded as a small island with one tree, sand, and ore underneath it. That is the classic hard start, and it is the same shape as the one-tree row we hold for Bedrock: on an island with a single tree, that tree is your whole wood budget, so the rule is to take the wood and leave a sapling standing rather than clearing it. On that Bedrock row the second source of wood was a shipwreck further out that held planks and a treasure map; the full one-tree record is on the mooshroom island page.
Ten of the twenty-nine. This page holds twenty-nine recorded codes: ten were posted as genuine island spawns — small islands, jungle islands, survival-island starters — and nineteen were posted as coastline, cliffs, bays, flooded badlands or high ground with water within walking distance. Of those ten island rows, exactly one (1385327417) was described by its poster as a real lagoon. We keep the nineteen on the page because they are real records with dates and finders, not because they are surrounded by water.
Two of the ten, and only one of those also carries a version. lost was posted with coordinates (x=70, z=280) for Minecraft 1.0, and 64951768 was posted with a jungle temple on the island and a portal room on the ocean floor at (x=-400, z=600) but with no version recorded. The other eight island rows describe terrain and nothing else, so there is no number to walk to. Every coordinate on this page was written against an old terrain generator and none of them has been re-checked on a current release.
No village and no shipwreck on any of the ten island rows. The only structure named in that set is a jungle temple with a portal room underneath the ocean floor on 64951768. Everything else in the island set is terrain alone: one tree, a waterfall and a stone arch, exposed stone on the smaller of two islands, epic mountains and overhangs, a neighbouring jungle island, two islands beside a single mountain. That is the honest shape of 2011–2013 island records — they were posted before villages and shipwrecks were the thing people checked for.
Only 2 of the 213 seed records on this site label a height, and 41 of them carry a three-number coordinate at all. Where that third number exists it is nearly always 62, 63 or 64: of the 172 middle values written across the whole site, 95 sit in that band and 21 sit at 19 or below. That makes it the surface you stand on, not the height of the island - no record here says how tall any island is.
No. The 19 codes from 2011 to 2019 were written against the terrain generators of their own time and none of them has been loaded again on a modern release. A code that produced an island on Beta 1.3 or 1.7 can produce open water today, so the version line on each record is the only thing that tells you whether it is worth pasting.
Not from this page. None of the 19 codes records a Bedrock check, and none carries a Bedrock version tag - every one was posted for the Java release of its era. The records on this site that do carry a Bedrock tag sit on separate pages, and they are the ones to use if Bedrock is what you play.
Yes, if a shipwreck or bamboo is within reach, because those are the only two things on a treeless spawn that turn into planks. What you cannot do is start by mining: stone drops nothing without a pickaxe, a pickaxe needs planks, and without five planks for a boat you cannot leave either.
No, not on 1.20 or later. Bamboo crafts into planks from that version, so a bamboo spawn reaches a crafting table and a wooden pickaxe without a single log. Before 1.20 the same island really was woodless, which is why the record here describes it with no tree named.