The short answer
This site publishes 49 seed records — twenty rows in the coordinate table and twenty-nine archive cards posted between 2011 and 2019. Zero of the forty-nine use the word cherry, blossom, grove, flower, petal or sakura, and those same words appear zero times across all forty-two pages of this site published before this one. The biome itself arrived in Minecraft 1.20 in March 2023, so all twenty-nine archive cards predate it and could never have shown one. That leaves the twenty table rows: fifteen of them carry a version window that covers 1.20 or later, which is fourteen distinct seed codes that could contain a Cherry Grove today. Not one of them records a cherry tree. The blocker is not the words, it is the height — every full coordinate in our table tops out at Y=64, and a cherry grove grows in the mountains, above that.
- The one record with anything pink in it: the archive card for seed
BubbleGum, posted 24 April 2013 — “a rare pink sheep hiding in the jungle”. That is the only occurrence of pink across forty-nine records, and it is a dyed sheep, not a tree. Pink sheep Jungle neighbour island Posted 2013 Pre-dates the biome
- The code most likely to hold a grove:
2016000 — the only code in the whole set tested on Java 1.20–1.21 and Bedrock 1.20.5, the versions that introduced the biome. Village at -24, 64, 12, stronghold at -21, 42, 18, diamonds at -32, 11, 25. Tested on 1.20+ Village at spawn Stronghold under well No cherry recorded
- The only record naming a mountain:
6390326396262027557 — row nineteen, Java and Bedrock 1.18+, a mountain island with rich initial resources and an underground ancient city with a warden. It is the closest thing in the set to the terrain a grove grows on. Mountain island Ancient city Warden No coordinate No cherry recorded
- The ceiling on everything we hold: twelve full three-number coordinates in the whole table, nine different Y values, highest Y=64, lowest Y=11. 12 full coordinates 9 Y values Max Y=64 Nothing above Y=64
The two codes worth loading first — 2016000; 39720048960
What a cherry blossom seed actually is
Two facts about the biome set the whole page, and both come from the game's own release notes rather than from us.
It is new. The Cherry Grove biome was added in Minecraft 1.20, the Trails & Tales update, which shipped in March 2023. The official 1.20 notes list it as a new biome with cherry blossom trees, found in the mountains, in similar places as meadows, and describe the canopies as big and flat, like fluffy pink clouds. Bedrock got the same biome in the 1.20 line, in the 1.19.80 previews that led up to it.
The names get mixed up. The in-game biome is called Cherry Grove. Cherry Blossom is the name of the tree that grows in it. Searchers use both words for the same thing, which is why this page covers the pair, and why we counted them as a pair rather than as two separate topics.
It is a mountain biome, and that is the detail that decides this page. A Cherry Grove does not sit on a flat beach at sea level. It generates on slopes and foothills in the mountains, which means the trees that make it worth looking at stand on ground well above Y=64. Hold that thought, because it is exactly the number our records stop at.
The count: zero cherry, zero blossom, zero grove
Two sources, one result each, listed in full. There is no third place these words could be hiding.
| Word |
Rows out of 20 |
Cards out of 29 |
Across all 42 pages |
What that means |
| cherry |
0 |
0 |
0 |
Zero of forty-nine records, and zero anywhere on the site. |
| blossom |
0 |
0 |
0 |
Zero, in every spelling and in every source. |
| grove |
0 |
0 |
0 |
Zero — not even the name of the biome. |
| flower / flowers |
0 |
0 |
0 |
Zero. The whole flowering vocabulary is empty. |
| petal / petals |
0 |
0 |
0 |
Zero, even though the biome drops petal particles. |
| sakura |
0 |
0 |
0 |
Zero. The Japanese name is as absent as the English one. |
| pink |
0 |
1 |
11 |
The only pink in the record set is a sheep on a 2013 card. The other ten are prose on other pages, not records. |
| mountain, for contrast |
1 |
11 |
— |
Twelve records use the word. Terrain words do appear in these records; this one just never does. |
| trees, for contrast |
8 |
5 |
— |
Thirteen records use the word. The finders counted trees; they did not look for blossoms. |
The last two rows are why this page is not simply an absence. Our records are not blank on terrain in general — twelve of them say mountain and thirteen say trees. They are blank on this terrain, because cherry groves did not exist when almost all of them were written, and because the people who wrote the rest were hunting islands, not scenery.
The version window: which fourteen codes could actually hold one
Cherry Grove arrived in 1.20. That gives every record a cutoff, and the cutoff is sharper than it looks. Twenty-nine of our forty-nine records are archive cards posted between 1 March 2011 and 5 October 2019 — every one of them was written before the biome shipped. Those twenty-nine cannot hold a cherry grove on principle, not by omission.
The twenty table rows split into three groups once you apply the same cutoff.
| Group |
Rows |
What its version window says |
Can it hold a cherry grove? |
| Version window covers 1.20 or later |
15 |
Nine rows read 1.18+, three name 1.20 or later outright, one spans 1.18–1.21 |
Yes, in principle — and none of them records one |
| Window predates 1.20 |
1 |
Row five, -1463564255, Java 1.15 |
No. The biome did not exist yet. |
| No version named |
4 |
Rows 3, 4, 6 and 20 |
Unknown. We will not assume a version that is not written down. |
Fifteen rows, fourteen distinct codes — the fifteenth is 2016000, which is listed twice because the same code is a different world on Java and on Bedrock. Those fourteen codes are the complete shortlist of seeds on this site that could hand you a Cherry Grove, and every one of them is listed in full further down with what we do know about it.
The height problem: our highest coordinate is Y=64
This is the part that decides the page. A Cherry Grove generates on mountains, and a mountain grove stands above sea level. Our coordinate table does not go there.
The whole table holds twelve distinct full three-number coordinates. Not twelve per page, not twelve recent — twelve in total, across all twenty rows, and every one of them comes from just three rows. Here they are, complete.
| Height |
Coordinates at that height |
What is up there |
| Y=64 |
(-24, 64, 12) · (-300, 64, 0) · (-320, 64, 180) |
Village, mushroom island, desert temple. All at or just above ground level. |
| Y=63 |
(0, 63, 0) · (450, 63, -270) |
Spawn point, jungle temple. |
| Y=62 |
(0, 62, 0) |
Bedrock ocean spawn. |
| Y=58 |
(0, 58, 120) |
Shipwreck. |
| Y=56 |
(393, 56, 25) |
Second shipwreck. |
| Y=54 |
(120, 54, -202) |
First shipwreck. |
| Y=42 |
(-21, 42, 18) |
Stronghold, beneath a village well. |
| Y=40 |
(0, 40, -400) |
Ocean monument, on the sea floor. |
| Y=11 |
(-32, 11, 25) |
The one underground point in the whole set: a diamond seam below a village. |
Nine different heights, one of them underground, and a ceiling of Y=64. Sea level in Minecraft is Y=63, so our highest recorded point is one block above the waterline. Every coordinate we publish is a beach-level or below-water landmark: a village on a flat plain, a temple on sand, a shipwreck, a stronghold under a well, a monument on the sea floor. There is no hillside in the table, no cliff path, no summit, and nothing that points up a mountain.
That is the honest blocker for cherry groves. Even the fourteen codes that could generate one do not come with a way to reach the canopy, because a coordinate that sits at Y=64 cannot be a coordinate inside a mountain grove. You would have to find it yourself, and then write down the height, which is precisely the field our records never filled in.
Two related gaps sit underneath this one. The archive cards carry an x and z for eight of twenty-nine and no height at all — card 3 says Coordinates (x=70, z=280) and stops there. And not one of the twenty-nine cards states a distance in blocks, so even the flat pair tells you where and not how far.
What we will not claim
- We do not have a cherry blossom seed. Zero records say cherry, blossom, grove, flower, petal or sakura. We are not going to relabel an island to fill the slot.
- We are not going to tell you one of these fourteen is a cherry grove. A version window that covers 1.20 means a grove could generate in it. It does not mean one did, and no record says one did.
- We are not saying those fourteen seeds contain no grove anywhere. A record that never mentions a biome has said nothing about that biome. Silence is not a negative result.
- We are not estimating how often cherry groves appear near an island spawn. We have not scanned for it. A rate taken from records gathered for a different question would be a guess dressed as a finding.
- We are not selling you a pink scenery pack dressed as a seed. A tree model, a shader preset or a texture pack is not a seed code, and none of them generates a biome.
- We are not ranking these seeds. No score, no tier, no ordering. Zero records, fourteen candidates, a ceiling of Y=64 — those are counts, and a count is not a grade.
Six checks before you call a code a cherry blossom seed
Six checks, in the order we run them on a record before repeating anything off it. Each one is answerable from the record itself, in about a minute, without loading a world.
| Check |
The question |
What it catches |
How our record scores |
| 1 |
Does the record name the biome, or only the tree? |
Seed lists that show a blossom picture and give no biome name |
0 of 49 pass — no record says cherry, blossom or grove |
| 2 |
Was the record made on a version at or after 1.20? |
Pre-2023 records, which cannot show a biome that did not exist |
20 rows qualify; 29 cards were all posted before 2020 |
| 3 |
Does it give you a coordinate with a height you can type in? |
A seed you have to explore for from scratch |
12 full coordinates, all at Y=11–64, none on a mountain |
| 4 |
Does the record describe what was found, or only where to stand? |
A coordinate with no observation behind it |
8 of 29 cards carry an x and z; 0 of 29 state a distance |
| 5 |
Is it the same world on both editions, or two different ones? |
A Java code sold as a Bedrock code |
2016000 is two worlds — Java village, Bedrock open ocean |
| 6 |
Can you get the biome without a mount, a boat or a long hike? |
A grove you find on day nine |
No record answers this. Only 2016000 gives a walkable point |
Check 3 is the one that fails on a field rather than on a world, and check 5 is the one that decides whether a code is usable at all. Check 6 is the one no record in the set can answer, and that is the honest limit of what we publish.
The two seeds worth loading first, in full
Speedrun God Seed — 2016000
Edition and version: row one of the coordinate table, Java 1.20–1.21, and row two of the same table on Bedrock 1.20.5. Java world: spawn at 0, 63, 0; village at -24, 64, 12, described as twelve houses, two blacksmith forges, one church and two farms; stronghold at -21, 42, 18, eleven blocks beneath the village well; diamonds at -32, 11, 25; desert temple at -320, 64, 180; jungle temple at 450, 63, -270. Bedrock world: spawn at 0, 62, 0 in open ocean; shipwreck at 0, 58, 120; mushroom island at -300, 64, 0; ocean monument at 0, 40, -400. Why it is here: this is the only code in the entire set tested on the version that introduced the Cherry Grove biome, and the only one where a grove could plausibly be within reach of the recorded landmarks. It is also the clearest illustration of why edition matters: the same ten characters give you a village on Java and an empty ocean on Bedrock. Tested on 1.20+ Village at spawn Stronghold under well Two worlds, two editions No cherry recorded Highest point Y=64
Multi-Biome Island — 39720048960
Edition and version: row fourteen of the coordinate table, Java 1.18–1.21.2 and Bedrock 1.18–1.21.50. Location: given as the teleport command /tp -576 ~ 80, where the tilde stands in for your own current height. Biomes named: ice peaks, dark forest, jungle, bamboo, stone shore, lush cave — six of them on one island. Why it is here: it is the only record on this site that names a high, cold biome, and ice peaks is the closest our set comes to the mountainous ground a Cherry Grove grows on. It is also the one row whose location reaches above our Y=64 ceiling, because the tilde means you supply the height yourself. Six biomes on one island Ice peaks Java and Bedrock Tilde height Cherry not named Not a walkable point
Ancient City Island — 6390326396262027557
Edition and version: row nineteen of the coordinate table, Java and Bedrock 1.18+. Terrain as written: a mountain island with rich initial resources, and an underground ancient city with a warden. Coordinate: none recorded. Why it is here: it is the only row in the whole table whose description says mountain, which makes it the nearest terrain match to a grove in our set, and it is the cleanest example of the gap on this page — the record names the shape of the ground and still says nothing about what grows on it. Mountain island Ancient city Warden No coordinate Cherry not named
BubbleGum — BubbleGum
Edition and version: archive card, posted 24 April 2013, no version named. Terrain as written: a small island next to a much larger jungle island, and the poster noted a rare pink sheep hiding in the jungle. Coordinate: none recorded. Why it is here: it is the only record in forty-nine that contains the word pink, and it is the reason the pink count on this page is one instead of zero. It is also the clearest illustration of the version cutoff: this card was written eight years before the Cherry Grove biome existed, so it could not have shown one, whatever the terrain was. Pink sheep Jungle neighbour island Only pink in 49 records Posted 2013 Pre-dates the biome
The other twelve codes, in one line each
The remaining candidates from the version window, each with the single fact that decides whether it is worth your time.
| Seed |
Row |
Version window |
The one thing the record says |
Verdict |
-8350249385580253962 |
7 |
Java 1.18+ |
Four witch huts, a quad ocean monument, a bastion and a warm ocean within reach |
Server standard, flat X and Z pairs only |
3387664876512721018 |
8 |
Java 1.18+ |
The same template as row seven, different quadrant |
Server standard, flat X and Z pairs only |
4188583766222650532 |
9 |
Java 1.18+ |
Two ocean monuments, a mushroom island and a nearby nether fortress |
Server standard, flat X and Z pairs only |
-9147459640944998301 |
10 |
Java 1.18+ |
Rejected for distance — the nearest crossroads is over 1,000 blocks |
Rejected by our own tester |
-4217104969789286797 |
11 |
Java 1.18+ |
Rejected — no dual monument |
Rejected by our own tester |
-1056083236240939372 |
12 |
Java 1.18+ |
Rejected — the crossroads sit too far away |
Rejected by our own tester |
6900926224957998486 |
13 |
Java 1.18+ |
Rejected — the bastion is too far |
Rejected by our own tester |
2589021139 |
15 |
Java and Bedrock 1.18+ |
A large jungle island with cocoa beans and bamboo, a shipwreck and ocean ruins nearby |
Best-covered biome word in the set, but jungle is not pink |
32 |
16 |
Java and Bedrock 1.18+ |
A small grass island, a few trees, sheep, and a cave system with a spawner |
No coordinate recorded |
354089350 |
17 |
Java and Bedrock 1.18+ |
A resource-rich island, dense trees and animals, a cave with redstone, diamonds and a lava lake |
No coordinate recorded |
-1103547699 |
18 |
Java and Bedrock 1.18+ |
An extra-large island with a mineshaft, gold, a shipwreck, ocean ruins and a lava pool |
No coordinate recorded |
6390326396262027557 |
19 |
Java and Bedrock 1.18+ |
A mountain island with an underground ancient city and a warden |
The only mountain in the table |
Four of the fourteen are rows our own tester turned down for server use, and they are listed here because a rejection is still a record. Rejected for distance, rejected for a missing dual monument, rejected for a crossroads that sits too far, rejected for a bastion too far. None of those rejections says anything about cherry trees, which is the point: the reason each row was tested had nothing to do with scenery.
First day when you are hunting a grove instead of surviving
Every record on this page is missing the biome field, so a grove run has to be planned around the twelve coordinates we do have rather than around the biome we do not. The order below is built from what the records actually say.
- Decide what a cherry grove is worth to you before you load anything. The official 1.20 notes describe the canopies as big and flat, like fluffy pink clouds, and the biome as rare enough that the game’s own promotional material made a point of hunting it down. If that is the goal, you are going exploring, and the day-one priority is tools, not views.
- On
2016000 in Java, take the village first. The village sits at -24, 64, 12, twenty-seven blocks from spawn, with twelve houses, two blacksmith forges, one church and two farms. A village gives you the tools to travel, and the blacksmith is the only place in our entire record set with a purpose-built forge.
- Never go underground before you have a bed and a shield. The stronghold on
2016000 is at -21, 42, 18, eleven blocks beneath the village well, and the only diamond we have a coordinate for is at -32, 11, 25. Both are deep. Y=11 is the lowest height on this entire site.
- On Bedrock,
2016000 is an ocean and you must accept that. The Bedrock row records spawn at 0, 62, 0 in open ocean, with a shipwreck at 0, 58, 120 that holds a treasure map. Take the map and sail. The Java village does not exist on this edition.
- If you take
39720048960, use the tilde and then climb. The recorded command is /tp -576 ~ 80, and that island already carries ice peaks, dark forest, jungle, bamboo, stone shore and lush cave. It is the only record on this site with mountainous ground, and the tilde means you pick the height — go high, because a grove sits above sea level and our highest coordinate is Y=64.
- Write the height down when you find it. Nine Y values across forty-nine records, and a ceiling of Y=64. If you stand in a grove and do not record its height, this page will read exactly the same in a year. The whole gap on this page is one missing field.
- Do not treat a colour in a screenshot as a biome. A pink sheep is one sheep, on one card, in a jungle, posted in 2013. A grove is a named biome on a mountain, and it needs the name and the height to count.
Running a grove hunt with other people
Scenery runs split a group differently from survival runs, because the bottleneck is not resources but map knowledge. Seed 2016000 on Java gives everyone the same eleven-block walk to the same village at -24, 64, 12, and the same stronghold at -21, 42, 18 — so a group that splits up on day one splits up blind, while a group that agrees on a meeting point at the village can cover four times the ground. Seed 39720048960 is the opposite shape: it is one island with six biomes on it, so a group has to choose a direction rather than choose a destination.
If you want to run one of these with other people on Java or Bedrock, Shockbyte is a low-cost host that sets up in minutes — use code LAUNCH for 25% off your first month. If you sign up through that link, I may receive a commission at no extra cost to you. It does not change what you pay.
Frequently asked questions
Do you have a cherry blossom seed?
No. Zero of the forty-nine seed records we publish use the word cherry, blossom, grove, flower, petal or sakura, and the same words appear zero times across all forty-two pages of this site. What we do have is fourteen seed codes whose version window could contain a Cherry Grove, none of which records one.
When was the Cherry Grove biome added to Minecraft?
In Minecraft 1.20, the Trails & Tales update, which shipped in March 2023. The official notes describe it as a new Cherry Grove biome with cherry blossom trees, found in the mountains in similar places as meadows. The in-game biome name is Cherry Grove; Cherry Blossom is the name of the tree, not the biome.
Which of your seeds could actually contain a cherry grove?
Fourteen distinct codes. Fifteen of the twenty rows in our table carry a version window that covers 1.20 or later, and those fifteen rows use fourteen different codes because one code is listed twice as a Java row and a Bedrock row. All fourteen are listed in full below with the reason we cannot call any of them a cherry grove seed.
Is the cherry blossom biome the same as a cherry grove?
On Java and Bedrock the biome itself is called Cherry Grove, and Cherry Blossom is the tree. The two names are used interchangeably in conversation, which is why this page covers both. Either way, our records use neither word: cherry and grove are both zero across forty-nine records and forty-two pages.
Why does this site have no cherry grove record when it has fourteen seeds that could contain one?
Because every one of those fourteen was recorded by someone looking for an island to survive on, and cherry grove was not a field they filled in. Of the forty-nine records, twenty-nine are archive cards written between 2011 and 2019, before the biome existed, and the twenty table rows name the version but not the biome. Silence is not a negative result, and we will not read one into it.
Do any of your seeds give you a way to reach a cherry grove?
No. The twelve full three-number coordinates in our entire table reach a highest height of Y=64, and a cherry grove grows in the mountains, above sea level. Not one coordinate we publish points at a height where a cherry tree canopy would sit, so there is nothing to teleport to and nothing to walk to.
What is the closest thing you have to a pink scenery seed?
Seed 2016000, on Java 1.20–1.21 and Bedrock 1.20.5, which is the only code in our set tested on the version that introduced the biome. Its recorded landmarks are a village at -24, 64, 12, a stronghold at -21, 42, 18 and a diamond seam at -32, 11, 25. It is the best starting point for hunting a grove, and it is not a grove record.