Jungle temple

Minecraft Jungle Temple: 525 Blocks Out, Two Diamonds In

The short answer

Seed 2016000 — Java 1.20 to 1.21, Bedrock 1.20.5 — records a jungle temple at 450, 63, -270 against a spawn point at 0, 63, 0, and that is 525 blocks on a straight line. The same row notes tripwire hooks and two diamonds inside the temple. The village is 27 blocks away, the stronghold 28, and the diamonds on the same row are 41 blocks out and 52 blocks down, so the temple is the fifth errand on that list, not the first.

Structure on the rowCoordinatesStraight line from spawnBelow or above spawn
Village-24, 64, 1227 blocks1 above
Stronghold-21, 42, 1828 blocks21 below
Diamonds-32, 11, 2541 blocks52 below
Desert temple-320, 64, 180367 blocks1 above
Jungle temple450, 63, -270525 blockslevel with spawn

Jungle temple 525 blocks from spawn, two diamonds inside — 2016000 Java 1.20–1.21 Bedrock 1.20.5 Temple at 450, 63, -270

Jungle island with the temple at the spawn point — 64951768 No version recorded Island spawn Test the build first

A blocky voxel jungle temple of mossy cobblestone rising in three tiers out of dense jungle, vines on the ledges, bamboo and broad jungle trees around it, and a strip of teal ocean beyond the canopy.
The shape the record is pointing at: a stepped temple with one doorway at the base, three floors inside, and a basement that splits into a trap on the right and a puzzle on the left.

What a jungle temple is, and which build can hold one

A jungle temple is a generated structure, not a landmark you can guarantee by typing a code. It is built of cobblestone and mossy cobblestone, it generates inside jungle and bamboo jungle, and it has three floors: a main floor with two staircases going up and one going down, a top floor with windows and nothing else, and a basement that is the only part worth the trip.

The structure arrived in Java Edition 1.3.1, in 2012. Pocket Edition got it in 0.15.0, in 2016. The console releases list it from Xbox 360 TU14 and PlayStation 3 1.04. That order matters more than it looks, because a large part of any old seed list predates it.

EditionFirst version with a jungle templeWhat that means for an old code
Java Edition1.3.1, 2012Anything recorded before that build describes a world with no temple in it at all
Pocket Edition0.15.0, 2016A card from 2013 can be genuine and still have no temple on the build it was played on
Xbox 360TU14World size is fixed on that platform, so a temple may simply not be inside the border
PlayStation 31.04Same border problem, same rule: check the build before you blame the code

So the first question about any jungle temple seed is not "where is it" but "can my build hold one". The second question is whether the code you are holding was recorded after the structure existed. Only then does the distance matter.

525 against 27: why the order is not a preference

On this row the temple is 525 blocks out and the village is 27. Divide one by the other and the temple is just under twenty times as far. That is the whole argument for doing the near things first, and it is an argument you can redo with a calculator and the table above, which is why it is on the page rather than in a paragraph of advice.

The depth numbers change the order again. The diamonds at -32, 11, 25 are 41 blocks out on the surface measurement, which sounds closer than the temple until you notice they are 52 blocks below the spawn height. The straight-line distance from the spawn point to that diamond block is about 66 blocks once the drop is counted. The horizontal figure on its own is the least useful number in the row.

The stronghold at -21, 42, 18 is the same trap in a milder form: 28 blocks out, 21 blocks down. Both of those are trips you take with a pickaxe, torches and a way back up. The temple is a trip you take with a boat, a bed and an empty inventory slot for the loot.

Inside: three floors, two chests, one corridor you should not walk into

The basement is the temple. Everything above it is stairs and windows. At the bottom of the central staircase the room splits, and the two directions are not equal.

Where you areWhat is thereWhat to do about it
Top floorWindows and empty floorLook out, then go back down; there is nothing to collect
Main floorTwo staircases up, one central staircase downTake the central one; the other two only lead to the roof
Basement, turning rightA long corridor with tripwire hooks, a dispenser that fires arrows, and a second dispenser behind the chestBreak the tripwire before you cross, and expect the second volley from behind you
Basement, turning leftThree levers on the wall; behind them two sticky pistons, a redstone repeater and a chestEither flip them in the correct order, or mine in from the side
Behind the lever wallThe chest, in a small room the pistons normally keep shutThis is the reward room; the corridor chest is the bait

The corridor on the right is a trap built around a reward. The tripwire is the trigger, the dispenser in the wall is the consequence, and the chest at the end is what makes you keep walking. The second dispenser sits behind that chest, so the room punishes the exact moment you relax.

The room on the left is a lock with a wall you can cut through. Three levers, a sticky piston door, a hidden chest: that is the intended route. The shortcut is that the chest is directly behind those three levers, so a pickaxe behind the second lever opens the same room without solving anything.

On seed 2016000 the record's own note for this temple reads tripwire hooks and two diamonds. That is the reward side of the corridor, written down once, in a sentence, next to the coordinate 450, 63, -270.

Four steps that open the temple without costing the day

  1. Break the tripwire before you cross it. The hooks and the dispensers stay armed as long as the string is intact. One broken string turns a trap corridor into a corridor.
  2. Take the corridor chest from the side. The second dispenser is behind the chest, aimed at whoever stands in front of it. Approach along the wall, or break the chest's neighbours first.
  3. Skip the levers with a pickaxe. Mine behind the second lever, take the chest in the hidden room, and leave the redstone alone. This is faster than reading the lever order and it cannot be got wrong.
  4. Bring a bed and an empty slot. At 525 blocks out, the return trip is the part that kills people. Sleep at the temple if the ground allows it, and leave inventory space for the loot rather than dumping food to make room.

If you cannot do step one, do not do step two. The corridor is optional; the chest behind the levers is not, and it is reachable without ever entering the trap.

The second code, and why it is a gamble

The only archive card on this site that names a temple is 64951768, posted 12 June 2013. Its terrain line reads jungle island with a temple, and its text says the spawn point sits on a jungle island complete with a temple. If that holds on your build, you get the temple at spawn instead of 525 blocks away, which is a different game.

Two things are missing from that card, and both of them are the reason it is a gamble rather than a recommendation. The first is a version: the card records a date, coordinates and terrain, and no build, so the temple only exists if you open it on Java 1.3.1 or later. The date allows it — June 2013 is after the 2012 release — but a date is not a build. The second is a temple coordinate. The only numbers on the card, x=-400 and z=600, belong to the portal room on the ocean floor, not to the temple.

So treat 64951768 as the one to test if you want an island spawn with a temple on it, and treat 2016000 as the one that is documented well enough to walk to.

Four checks before you walk 525 blocks

CheckHow to run itIf it fails
BuildJava 1.3.1 or later, Pocket 0.15.0 or later, TU14 or 1.04 on consoleNo code contains a temple on that build; pick a different target
DiamondsThe same row puts diamonds at -32, 11, 25, 41 out and 52 downIf you already mined those, the temple is a building-material trip, not a gear trip
Return525 blocks out, level with spawn, no recorded routeWithout a bed the trip costs a night, and the temple is not lit
ToolA pickaxe opens the lever wall; without one the puzzle is the only doorCarry the pickaxe, or learn the lever order before you go

Run them in that order. The build check invalidates the trip entirely, the diamond check decides whether the trip is worth it, and the last two decide whether you come back.

First day on this seed, in order

The spawn point is at 0, 63, 0 and the village is 27 blocks away, which makes this a village first seed rather than a temple first seed. That order is not sentiment; it is the distance table.

  1. Village at -24, 64, 12. Beds, food, and a roof for the first night. Twenty-seven blocks is close enough to walk to before the sun moves.
  2. Surface wood and a crafting table. The temple needs a pickaxe and the pickaxe needs wood, so this stop is not optional if you plan to skip the lever puzzle.
  3. Diamonds at -32, 11, 25. A staircase down, 52 blocks of it. Do this in daylight with torches, and do it before the temple, because a diamond pickaxe changes what the temple is worth.
  4. Stronghold at -21, 42, 18, later. Twenty-eight blocks out and twenty-one down sounds easy and is not: it is a gear trip, and it wants armour.
  5. Jungle temple at 450, 63, -270, once the above is done. Boat, bed, pickaxe, empty slots. This is the trip you take when the base can survive a night without you.

If you are opening the world with other people, the host matters more than the seed: Shockbyte is a low-cost Minecraft host that is set up in minutes, and code LAUNCH takes 25 percent off the first month. If you sign up through that link I may receive a commission at no extra cost to you, and it does not change what you pay.

For the island side of the same code, the coordinate table carries the full row, and the jungle island page covers the records where the jungle is the island rather than something 525 blocks inland.

Frequently asked questions

How far is the jungle temple from spawn on seed 2016000?

525 blocks on a straight line. The record puts the spawn point at 0, 63, 0 and the jungle temple at 450, 63, -270, so the two are on the same height and the distance is pure horizontal: 450 east and 270 north. That is a coordinate subtraction, not a measured walk, and the route around water and canopy will be longer.

Which version added the jungle temple to Minecraft?

Java Edition 1.3.1 in 2012, and Pocket Edition 0.15.0 in 2016. The console releases list it from Xbox 360 TU14 and PlayStation 3 1.04. A code recorded before those builds cannot contain a temple, no matter what a list says about it, because the structure was not in the game yet.

How many chests does a jungle temple hold?

Two are described here, in two different rooms. One sits in the hidden room behind the three levers in the basement, and one sits at the end of the corridor that turns right at the bottom of the stairs, past the tripwire and the dispensers. Whether a particular build hides another one is not something this page will claim.

Can you skip the lever puzzle in a jungle temple?

Yes. The chest sits directly behind the three levers, so mining through the wall behind the second lever reaches it without touching a lever at all. Bring a pickaxe; without one the puzzle is the only door, and the levers must be flipped in the correct order to open the sticky piston door.

What is inside a jungle temple chest?

On seed 2016000 the record notes two diamonds at the jungle temple, alongside the tripwire hooks in the corridor. A jungle temple chest can also hold a wild armor trim, the smithing template used to style armor at a smithing table. This page reports the record's note and does not add loot odds it cannot show.

Is 64951768 a jungle temple seed?

It is the only archive card here that names a temple, and it says the spawn point sits on a jungle island complete with one. Two things are missing: no version is recorded, so the temple only appears if your build is Java 1.3.1 or later, and the card's only coordinates, x=-400 and z=600, belong to the portal room on the ocean floor, not to the temple.